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Title
Real-Time Cheat-Free Gaming on the Basis of Time-Stamp Service
Author
Shunsuke Mogaki, Masaru Kamada, Tatsuhiro Yonekura, Shusuke Okamoto, Yasuhiro Otaki, Mamun Bin Ibne Reaz
Vol. 9 No. 1 pp. 139-146
Keywords
real-time network gaming, cheat-proofing, time-stamp service
Analysis of Relationships among Diverse Types of Software Attributes for Assessing Quality Factors of Gaming Software
Mohammad Asif Ashraf Khan, Mohammad Moinul Hoque, S. M. A. Al-Mamun
Vol. 10 No. 5 pp. 225-230
Software attributes, customer relationship management, gaming software, quality factors, quality assessment
Hakeem: An Arabic Application Aimed to Teaching Children First Aid using Augmented Reality
Monirah Al-ajlan, Wujud Altukhays, Deema Alyousef, Aljawharah Almansour, Layan Alsukayt, Halah Alajlan
Vol. 22 No. 5 pp. 368-374
First Aid; Augmented Reality; Children; E-health applications; Gaming
Gamification in Educational Institutions: Concepts and Difficulties
Sami Ben Shamlan Bakhit Al-Salami
Vol. 22 No. 9 pp. 208-216
gamification, gaming, game-based learning, educational techniques