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The Effect of Gamification in Learning Computer Sciences: A Critical Analysis


Khalid Rakyan Alharbi, Rozinah Jamaludin


Vol. 19  No. 6  pp. 27-32


The intention of these paper is to rigorously examine the effect of gamification in learning computer science using a critically literature review analysis as method. Different literature reviews indicated the gamification is one of the most important elements of learning computing technology in this century. However, this has come alone with number of challenges and effect from various context. Some of the challenges from the critical review conducted by this paper include resistances to changes lack of will to move traditional and conventional learning methods to the modern once. This paper therefore recommended an orientation approach from both teachers and the learners to understand the importance and the advantages accepting modern innovation such as gamification in teaching and learning computer science.


Gamification, Computer, Learning, Effect, Analysis