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Title
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Effectiveness of Gamification-Based Learning Environment on Computer Skills of First Grade Intermediate Students in Jeddah
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Author
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Sami Ben Shamlan Bakhit Al-Salami
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Citation |
Vol. 22 No. 6 pp. 441-446
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Abstract
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The study aimed to identify the effect of a gamification-based learning environment on first-grade intermediate students¡¯ performance of computer skills. The study used computer skills observational sheet. A sample of 52 students was selected cluster-randomly from all first-grade intermediate students in public intermediate schools in Jeddah. The sample was divided into a control group (n=24) and an experimental group (n=28). Results showed statistically significant differences at the level (¥á ¡Ã 0.05) between the mean scores of the students of the experimental group and the control group in the post observational sheet in favor of the experimental group. Similarly, there was a statistically significant correlation at the level of (¥á ¡Ã 0.05) between the mean scores of the experimental group students in the post observational sheet of computer skills. The study recommends training computer and information technology teachers on the use of gamification environments in teaching and designing various courses at all stages of education.
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Keywords
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learning environment, gamification, computer skills.
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URL
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http://paper.ijcsns.org/07_book/202206/20220656.pdf
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