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Title
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Real-time Motion Generating Method for Artificial Fish
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Author
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Cheol-Min Kim, Min-Woo Shin, Seung-Moon Jeong, Im-Chul Kang
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Citation |
Vol. 7 No. 10 pp. 52-61
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Abstract
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In interactive 3D cyber space systems including computer games and virtual reality applications, we have increased need for real-time interactive control of articulated body motions for more realistic expression of characters. Animation methods that based on articulated body motions are used for produce real-time control of artificial life character¡¯s motion. But these methods are not adequate to complex systems, like virtual marine world, that transact many interactive actions. In this paper, we present the real-time animation method that can be applied to control of artificial fish character for constructing the virtual marine world.
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Keywords
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Real-Time Character Animation, Procedural Approach, Artificial Fish, Virtual Marine World
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URL
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http://paper.ijcsns.org/07_book/200710/20071007.pdf
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