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Title
A*-based Pathfinding in Modern Computer Games
Author
Xiao Cui, Hao Shi
Vol. 11 No. 1 pp. 125-130
Keywords
Pathfinding, A*, A* optimization, Computer game
Modeling TCP NewReno Slow Start and Congestion- Avoidance using Simulation Approach
Saleem-ullah Lar, Xiaofeng Liao, Songtao Guo
Vol. 11 No. 1 pp. 117-124
Congestion Control, Slow Start, Congestion Avoidance, Multiple Packet loss, Throughput
Kannada Morphological Analyser and Generator Using Trie
Shambhavi. B. R, Ramakanth Kumar P, Srividya K, yothi B J, Spoorti Kundargi, Varsha Shastri G
Vol. 11 No. 1 pp. 112-116
Natural Language Processing, Morphological Analyser, Paradigm, Trie
Designing an algorithm with high Avalanche Effect
Sriram Ramanujam, Marimuthu Karuppiah
Vol. 11 No. 1 pp. 106-111
Cryptography, Avalanche Effect, Scrambling of Bits, Substitution Boxes, Ancient Ciphers