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Title
A*-based Pathfinding in Modern Computer Games
Author
Xiao Cui, Hao Shi
Vol. 11 No. 1 pp. 125-130
Keywords
Pathfinding, A*, A* optimization, Computer game
Potential Risks Associated with eSportsmen Activities: an Empirical Study
Tatyana I. Bonkalo, Olga N. Stepanova, Elena N. Latushkina, Oleg A. Kozlyatnikov, Elizaveta S. Kumancova
Vol. 22 No. 8 pp. 280-284
eSports, emotional background, computer games, business, science.
Play and Learn Case Study on Learning Abilities Through Effective Computing in Games
Mohammad Ayoub Kamal, Hammad Khawar, Imtiaz Ali, and Asad Ali Shaikh
Vol. 25 No. 8 pp. 5-10
Emotion, Computer games, Effective computing, Feedback, Differences, Cognitive ability.